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Looking straight at you, Torment Tides of Numenara. I've played my fair share of games that behave like a funnel: it starts unbelievably wide but at some point suddenly gets railroaded into a completely disappointing linear experience that screams "we're running out of budget!". However, at some point it's best to cut some corners to focus on different parts of the game and craft a well-rounded experience. There isn't true choice in videogames, it's always an elaborate illusion.ĭon't get me wrong - I absolutely adore games that value player agency like BG and Disco Elysium. See, how many hours of development time were effectively 'wasted' on writing, scripting, animating and providing fringe permutations that maybe only 1 in 10000 players will experience? Dev time that could've been allocated to other parts of the game? The director said it best: at some point they had the character straight run up to the main protag and hand them the damn box. This will get some people's panties in a bunch, but IMO that's precisely why too much choice can sometimes work against a game, especially if the studio's kinda green and isn't prepared to it (which fortunately isn't Larian's case) I guess its a bit stream lined, i rly hope that changes but who knows still very early, not even 24h since EA released so i am hopeful and i still have trust for Larian, i loved divinity series.
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It seems like the current version of the game lacks a bit of free progression, by that i mean if you are a new player to dnd and lets say you only played Divinity serios as rpgs an almost no other CRPG you can sitll build a powerfull char without knowing much of the rule set, but in most other DnD games you can rly make shity chars if you dont know what you are doing. I am not saying this one is bad or anything but it`s just about preference and i like the multiclass option and free pathing then the simplified BG 3 version. The pathfinder kingmaker character progression seems closer to the standard dnd game model. I hope that changes, it feels like a very simplified version of DnD 5e. It seems like a linear progression and no multiclass available with the current version of the game. Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spearsĪ master of martial combat, skilled with a variety of weapons and armorĪll armor, shields, simple and martial weaponsĪ master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfectionĪ warrior who uses martial prowess and nature magic to combat threats on the edges of civilizationĪ scoundrel who uses stealth and trickery to overcome obstacles and enemiesĪ spellcaster who draws on inherent magic from a gift or bloodlineĭaggers, darts, slings, quarterstaffs, light crossbowsĪ wielder of magic that is derived from a bargain with an extraplanar entityĪ scholarly magic-user capable of manipulating the structures of realityĭaggers, darts, slings, quarterstaffs, light crossbow Light and medium armor, shields, simple weaponsĪ priest of the Old Faith, wielding the powers of nature- moonlight and plant growth, fire and lightning- and adopting animal forms
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Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswordsĪ priestly champion who wields divine magic in service of a higher power
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Light and medium armor, shields, simple and martial weaponsĪn inspiring magician whose power echoes the music of creation A fierce warrior of primitive background who can enter a battle rage